Very cool terrain. I like the idea of using a threshold in the noise and assigning blue to colors below that and orange to higher colors. The BitmapData.threshold function would also be useful here.
I wonder if there is a way to use the DisplacementMapFilter to do generate the 3D terrain from the perlin noise instead of doing trig on every pixel. Maybe not, I don't know. It would be tricky.
Very cool. I like the idea
Very cool terrain. I like the idea of using a threshold in the noise and assigning blue to colors below that and orange to higher colors. The BitmapData.threshold function would also be useful here.
I wonder if there is a way to use the DisplacementMapFilter to do generate the 3D terrain from the perlin noise instead of doing trig on every pixel. Maybe not, I don't know. It would be tricky.